Alert Program: Keeping On Track
If you are geared up to use what you’ve learned through the Alert Program, this enticing board game is for you! After children have been introduced to the Alert Program concepts through the Leader’s Guide’s activities or Test Drive’s songs, they are ready for this great game.
The game board captures children’s imaginations with colourful illustrations and landmarks along their road trip. Four cars, one die, and three sets of cards are included in the game box. The game cards reinforce the Alert Program’s three stages as taught in the Leader’s Guide. When answering Engine Speed card questions, children learn more about how to identify engine levels (Stage One). Using the Tools cards, children learn more about the five ways to change engine levels (Stage Two). The Tune-Up cards ask questions that encourage problem solving and independent self-regulation (Stage Three). Blank cards allow you to stack the deck with individualised questions.
This is not your ordinary board game! All players are drivers with engines, travelling around a course, set to check in regularly on their internal engine speeds. Are they speeding or idling? What can they do to run “just right?” You, the adult, are the Track Official, directing the action and discussion. All of this supports their cognitive, social, sensory, and self-regulation development. Keeping on Track can be enjoyed at home and school, in both regular and special education classrooms and in therapy settings.
NOTE: This game will serve you well if you are familiar with self-regulation and sensory processing theory. If you are a newcomer to the Alert Program, you may want to purchase the Test Drive Book or Leader’s Guide to get the most out of playing this excellent board game.
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